rep-talkNPC
A versatile and customizable NPC Dialogue system for FiveM servers, offering fresh UI designs and highly configurable elements for a richer gaming experience. Built for the QBCore and ESX frameworks.
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A versatile and customizable NPC Dialogue system for FiveM servers, offering fresh UI designs and highly configurable elements for a richer gaming experience. Built for the QBCore and ESX frameworks.
Last updated
Was this helpful?
Drag and drop the folder into your project and ensure it in your FiveM server.cfg.
If your scripts is dependant of this resource, make sure you ensure rep-talkNPC BEFORE them!
Navigate to the /web
folder to start modifying the UI.
Run pnpm start
in your terminal to launch the UI in your local web environment.
Post modifications, execute pnpm build
followed by a script restart in-game to see your changes.
Examples
Refer to cl_ex.lua
where we've set up a /testnpc
command enabling you to spawn a sample NPC on your server.
We have also included the code snippet that we used in the feature video for your future reference.
npc: table
(object
)
npc: string
Npc name. Example: 'Messy Robaldo'
coords: vector4
NPC's coords
animName, animDist / animScenario: string
tag: string
Tag Name. Example: 'Construction Worker'
colorr?: string
Color for the NPC's name tag, in hex code
startMSG: string
First dialogue from NPC
elements: table
(object
)
label: string
Option label display. Example: "I want to sign in"
shouldClose: boolean
Should the UI close after player choose this option?
action: function
A function to execute after this option was chosen.
label: string
The dialogue that should be updated
elements: table
(object
)
label: string
Option label display. Example: "I want to sign in"
shouldClose: boolean
Should the UI close after player choose this option?
action: function
A function to execute after this option was chosen.
label: string
Update the npc dialogue only.
This event is used to shut down the dialogue.